# UGC in PuffGo

PuffGo Workshop is the UGC feature in PuffGo, which enables users to personalize, create, and publish new PuffGo game maps at will. When a new game map is successfully created and published, all players can participate and challenge themselves in the customized game map.

More playing methods and features like AIGC mode will be added to PuffGo Workshop with the launch of PuffLand in the future. Stay tuned for further updates!

## How to Create & Publicize Personalized Game Map?

Launch your PuffGo App to enter the PuffWorld, and click the Workshop icon on the upper right-hand side.

<figure><img src="https://lh7-us.googleusercontent.com/CvpRNb-XJV0gpjUJWHxV9jUDKfWH0rTwYhRoZmy8GGuPE9tCD0afq2U37K3Pto5ChV7-X-QQcWns2Kw5kVnX_ch9Xb6Ajj8qz4mXDmn2krq66D8x65miiol5XeGNnvLSmz1JIiNzGnQ4C-LLroHviwI" alt=""><figcaption></figcaption></figure>

Click ‘Create a New Map’ to create and personalize your game map.

<figure><img src="https://lh7-us.googleusercontent.com/cqz6KICUWpz6QCbAF1Ba6EPes0b0Gdo8sU1RHmQefNfELLdyrT_k2SGXq7DNbq-MfEI2kC53CoQjfn_1JRBZiCJaZy104np2rGdrNaxFwkXmX9OJIj2K0WVy8MRnM7ldstx7mHYTBPbq83X8YoopWp8" alt=""><figcaption></figcaption></figure>

First of all, enter the name of your game map in the ‘Name your map’ column.

<figure><img src="https://lh7-us.googleusercontent.com/iuZG1hGn4ip-DHpixYAkEIF1LtpBsID3nf-fYH-LMDvEErjjNAEUIztfTlsDiotaIYL9QsVKBQ_la6KppD3qqPJ-NLbVpihGE2seeTKfj4d5hBSvOjXQw64MxL1Lz9SXyr8G3eGXeX7Oh2d80IRwQcs" alt=""><figcaption></figcaption></figure>

Then, select a type of initial template that you want to use for your game map.

<figure><img src="https://lh7-us.googleusercontent.com/OWFKfKxOb9wSoY-DpTra_VwAOH0Xsj9Q9-tflJUBUoRkIVLE5UkZ3rSwBDzdJQXwDwWQ3aq16jNoBfn6LFM-Pav_nPYg55QX4cbOTyma_IoEjCqup01l-s-TaXnmLQ0dGn74x1FrI7JG3th0UBmq7v4" alt=""><figcaption></figcaption></figure>

Click ‘Start Creating’ to enter.

<figure><img src="https://lh7-us.googleusercontent.com/O4089aG6ILf-hW30VnEmkiodHKzCeqycOwwQDCfKtl-hF8HsvXRTrosYepcQCAAiMv43ffOWE5HZDsjVSLp1urpnCJCvEWqqMPIJSnfEAkcfd6AaZD-Tu5y1B_2-Z7xjxDiIfITO-dnIO1SSFSb-Xps" alt=""><figcaption></figcaption></figure>

You can select different types of components on the right side to create your own map. Note that the pink square at the upper right corner represents the capacity of your game map, which means you can create your map using as many components as possible as long as they are within the capacity of 10,000.

<figure><img src="https://lh7-us.googleusercontent.com/366kBxS-tzYdNygPLCT-DQNz5Q8u_0u2c6cOjP_789PEEIaKiPL3FMGj-R18rS76IYGtGzrWQjRYVLnn1N6noMa7kycG95FqwQNLnPhhUItJx_8zqZoXQzCwq7VPie53yywtSirdPSRE9DcdRK3SFDM" alt=""><figcaption></figcaption></figure>

Click the up and down arrows on the right side to adjust the height at which the components can be placed.

<figure><img src="https://lh7-us.googleusercontent.com/74RZixiYpPNtCISSh2Tn3dIiBdCAAxsTfutOYJ_tVTJkbXPmVbHvXPROOetKN474A2jHdHEgnbdMN3OZ6AeX01DyVhlQwd0hCVGTpDagmN-7LNAh9jFpH5--ZVHMk-KnbqUInv8Nw2MkhmXdc6Vmn20" alt=""><figcaption></figcaption></figure>

Click the directional joystick on the left side to move your position.

<figure><img src="https://lh7-us.googleusercontent.com/Q5SyjGMU8F3FWwO3WoOt6C55UGKvvRQowaLqqEEuNgb6IKGyHrnOfTNbYP7fhkCpIw_giHQGXYZX53ntJDMZ5yWBfLdOor-eW_R0J_kMRi1ItFPmY0mv8n6fLOzcSUDnd58yJeCt84PK9vYMOi0XQdU" alt=""><figcaption></figcaption></figure>

Click ‘Select’ on the upper left side to choose and move a single component at a time.

<figure><img src="https://lh7-us.googleusercontent.com/A1RbDaLp_xGOi8-0RzxVc6fTUmnJ59oX6hjoQXTNjUiwPSZ1Ank-7WbW0tmcywnisTbYXdCrPwlQyNqLiapmNb0mcG2FKd8rF0gv5rY8l8F72sVjtaJ8dik62YTj8iGNP9HsRl0h2EJ_n-T_gUMhsgM" alt=""><figcaption></figcaption></figure>

Or click ‘Select More’ to choose and move multiple components at the same time.

<figure><img src="https://lh7-us.googleusercontent.com/CRysXgVDM-nCPNOS6VXcAK5_hmKm216FVMGjxeXC7i9B_MMZ7quL8lMW8KmNhMl3GLxeztoPohwExfdeFV2M1U4fQX2dY753bhC13vIttLUX135EeCls3vwy7bQ9ltJ1yY99EySS5Iq7aOAnaYxevKQ" alt=""><figcaption></figcaption></figure>

Click ‘Adjust Angles’ to adapt the angle of the camera view to Top, Side, and Normal.

<figure><img src="https://lh7-us.googleusercontent.com/PSwz5yplolDYbRMBHVoFRv2QwC_85NL-ajwOWSA9E4_9qQRyQQU3QCQ0OY8GbLlI2Btf2raAn8vv0DGmHA1smtW1wGmLs01yfV8hR6u5U2v0w4N7PfOig-os5N5Hb06aH7ZT7t-HlZogB6veoFS15dQ" alt=""><figcaption></figcaption></figure>

Click ‘Trial’ to playtest the current game map with your current settings.

<figure><img src="https://lh7-us.googleusercontent.com/Stos53SpzAo1GjSZgkVRWg8bTT5eZft7DA-kcQYUKoqKDFRJhiRgjcuBDSiz5nysRV2UZr7GQy60YaXqnw5XfPkcXqhaNroGrmmnc6VdEbp0ka3N1IqLNPhQWq3E5LGKNYfIPWDoVL3by60LBLNTkjg" alt=""><figcaption></figcaption></figure>

Click ‘Recall’ to undo the previous action.

<figure><img src="https://lh7-us.googleusercontent.com/nt-lOeOmIAnn7oSvkPZUP7wytQQm9opHYT07ErIqa8WZBpu8UQZwXAB5ZzEfR27ATPLn1SE5eQc5VlKX1JOgYgo0i-uBePivpKLXSQboBq_hB49l0F_UZa5oSSwAzJBtgKtv38G5T0kKW1JHOGwfeVY" alt=""><figcaption></figcaption></figure>

Click ‘Save’ to save the current settings on your game map.

<figure><img src="https://lh7-us.googleusercontent.com/BQ26cMbVKuOSIRdKzLAfztF5w95smnYdUf_qbsbse5HtCSk0XIiVQ0-9ihUdAbU8CxKRwd6oczdtfzZNBoYRn_Sm5l3sfk_OApH_FvQy8lgpu4C9tQFw_GPXZe-OHKSMR8-0NRaE4y8B1kiWXlEIcMU" alt=""><figcaption></figcaption></figure>

Click ‘Settings’ to enter the settings interface.

<figure><img src="https://lh7-us.googleusercontent.com/5HJSi3eDFIILD7Jo5IPj68I3ivpifnstd-UD2WVvlcr38p2Zfpdosf4c_Eufg5zXgp9jBjlY9iTDcPas9DwI7jCst4pNZ8NTXr_bThlTnfOylxQVseRj2Qc59GufQsi-YzX7IssVx25lCPtqrxibB_4" alt=""><figcaption></figcaption></figure>

Click ‘Background’ on the Settings page to switch the map between the Day mode and the Night mode.

<figure><img src="https://lh7-us.googleusercontent.com/pzVrnmk_Yn3nWwGm8SACucNN_0IpFEmGuupJ2y4MMvhUDMwOo8ZPmWaKvZ13JdWVtPC6vInH2nuzVmB8uJJuVfTE2gr3CcG5SDk3K1q60BewF2_7e8dbEigNMcDGgrjDGX7TNL6mcw2zlVchXDKf5Uo" alt=""><figcaption></figcaption></figure>

Click ‘Grid Display’ to choose whether to display grid guidelines on the map editing screen.

<figure><img src="https://lh7-us.googleusercontent.com/psKml9BNII0aWJWZioOjthOZQHzbe0Y_ulHwQn9xhR3fwJnZnR0s5EQKdokU7ahadMWg6PKifEBrhfILQzjmCmXOG8QkA1kOFf6eeQI-yP60wscXg9x3BTazUVgVPtU-imE6Zfv_Tffg7pcbJatGaT0" alt=""><figcaption></figcaption></figure>

Click ‘Time’ to set the time limit for completing the level, which needs to be set between 10s and 300s.

<figure><img src="https://lh7-us.googleusercontent.com/wuj3acLuT85VqcZFp-r-NDTvRYtfTk2Mms5TBr3ijUGBQnvZVFvsH7KdosE9K7npV9Yo9gXNj9g5V9OEgU3beCxQVUrxja3FKT0qBMWNg-ey3nMcnzQJEvTGSmCmBp-tA_fnPMQgjnm1lDeC0ZL5zdE" alt=""><figcaption></figcaption></figure>

Click ‘Save and Exit’ to save your current game map as a draft, allowing you to access and edit it anytime in the Workshop.

<figure><img src="https://lh7-us.googleusercontent.com/9u5UCmA6lEHnpNLEBRfjA1NdVJtprSIfXTJ-outKzQPSLseg7jY6NPYuaSHWNo9OkFwGUIhbaVkMWpfabtoLiLK8yHLVs9SeAxZ7eN8K8-6EWxH8A_wCD_GbVcLhpLNoNngPVSpuceo00noWu12hmKM" alt=""><figcaption></figcaption></figure>

Click ‘Publish’ to publish your game map. After clicking ‘Publish’, you need to complete and pass your personalized game map first before it can be successfully published.

<figure><img src="https://lh7-us.googleusercontent.com/WOrkYehZnjuVt50VsavNw492mDw7gITA1P3rp8xSj-hXQ8p1T8loK2C7eGdEN5YNzArw7pfoAe9KWO1YUe7jX0EMnli2sntJwr3sg_8eELonzfSm0hT5xRVKFrZgVKwZiug7Du_IZJZgvJZU4FgNcjg" alt=""><figcaption></figcaption></figure>

After the successful publishing, you will be able to see the map you created and its related stats in the Lobby.

<figure><img src="https://lh7-us.googleusercontent.com/MMOcSH6BHtYJMPCwlJ6LOW5lk34bwctjKAXC2JyeAD64qvzKCLFkbyTf73wg-OHrd6WZmrMwcj3jEUaLQJlZBFTrZeLdEXociTJrqn6n8iUkysdUvsa6qsEbFGFNwoNWO6e1YxLgjHx3UujMHzsEYu4" alt=""><figcaption></figcaption></figure>

## How to Edit Components in the Map?

All users are allowed to bind various components and edit them based on creativities and desires at will while creating a new game map.

### Move Components

Select the component that you want to move.

<figure><img src="https://lh7-us.googleusercontent.com/dv64D-lAgM2yFakuXN7NIvDMs8R59kCsvSx9_eQNC7IrRQMMU3h5jJ9W-2eFXcHdoucNX1Zh7OytNun8mnldgzGLAFskwpVklCFTC4xdAC9IBdXSEhTVAHijowqvb9Q10dHTXMOO0j4XfSzocjrL6yE" alt=""><figcaption></figcaption></figure>

By holding onto the component and dragging it, you can directly move it to any position at the same horizon.

<figure><img src="https://lh7-us.googleusercontent.com/G79qdS_5eO0x7iPYCQoEGmfqoC0FcKd3JoWHBRgUph0RzGCABIG_ILJj9_bNH1RVrUJSUs_nmfcZTImyoB9-_rDjdFULuDrRON9H5IrD8eQTTpEZtIQjzhm_4AgetE3ZR8Mp9hMnionhMpwiE5fXHqw" alt=""><figcaption></figcaption></figure>

If you want to move this component to a different vertical plane, select the component you wish to move and then click the ‘Move’ button below.

<figure><img src="https://lh7-us.googleusercontent.com/O9IFz9kyEXVPMdW4tz59ELxTh2EnEd4Y4kYq3Yi3Ucwe5X3Bss2_lqz4M4LenTpPDrIaB3bdRcFSlgmFJVuYwrszWQplU0ZBAQkQFyvw6jr0Ig5JLMuI92MRb1iasNMp4_Hvcke5PN1SwCtdHJ7gQyg" alt=""><figcaption></figcaption></figure>

Then, you will see the X-axis, Y-axis, and Z-axis of the component. By holding onto the X-axis, Y-axis, or Z-axis and dragging it in the desired direction, you can move the component to any position easily.

<figure><img src="https://lh7-us.googleusercontent.com/x7zEZDef5bpZr7I7miIJz9aJxlWaudvle69DYXs7iFqJfP6Q1K8Vf1SVhHZlpYG3ToUWIkW0aHAPnYwrQ1bHicuizJgDGzA47-VUN_4B6iEfpzAyf-TaTMq5LE55QiUmHU7AJrZSWmvW2ca_OE0U4W4" alt=""><figcaption></figcaption></figure>

### Scale Components

Select the component that you want to scale, and click the ‘Scale’ button below.

<figure><img src="https://lh7-us.googleusercontent.com/rjQeJtWZcP2PiO2ATj3ToRLZBKILzDzYFLI4OQ1lOSrfvYefV0jj6yj1DYRY-R_eBBiiVA9vsNEC7TnUO1KM1jbioaDRnrWAgtKVD8vj0KPBPaEswIl3PyPXAPCoGJd0r2YdB5OcrB48PWdkHnwqn58" alt=""><figcaption></figcaption></figure>

Soon you will see the X-axis, Y-axis, and Z-axis of the component. By holding onto the X-axis, Y-axis, or Z-axis and dragging its axis line, you can zoom in and zoom out the component in a single direction at will.

<figure><img src="https://lh7-us.googleusercontent.com/mJHvLQiXQb8mVhLrVJW0wy3aId5hmP7wQO4Lont4Y0VBaNxkDnP0GeVV7DuURyUKhb-G2ncu59t5HD8pOJPlm9cD3--Gq4Z6KbOkyNme_wNKMC3FBg-YBzacHbkeIfBwoME8SReKhOdVmKZJFEMh_bs" alt=""><figcaption></figcaption></figure>

### Rotate Components

Select the component that you want to rotate, and click the ‘Rotate’ button below.

<figure><img src="https://lh7-us.googleusercontent.com/i-jg5a394mNYCvGyhlyAk86SU1dr_ne3JnmqrBsGYb5x91PxsMdjYeBRBM42kMmR4aB10vLxZxfBcGsT8e9F6FTNyXjnvBHFDp7BKXV8iFGfpFArZcNcbPsoKVVM2tC0MU1mVspN9kV3r_iFrf0uP0U" alt=""><figcaption></figcaption></figure>

Then, you will see 3 rotational axes around the component for rotation. By holding onto any of the rotation axes, you can rotate the component accordingly.

<figure><img src="https://lh7-us.googleusercontent.com/BfsznGlgllhZwq5Iz4E1DyOiCEkOiQDlPIcyiW19IZRUaG_s15FWO68iaFG0DxA7TYjGtRFuE-ddAXHtJtqLWYK9D-j8m6AjUO8vge9QQa1FZN003aaAgb7ajaILjkk5BqhWT8O6c0pitNCDZOuRfvQ" alt=""><figcaption></figcaption></figure>

### Hide Components

During the process of editing your game map, it could be inconvenient to have a large number of components for subsequent editing. Therefore, all users can hide some components by categorizing them, and then, clicking the eye icon in the component panel on the right side to hide the display of components in this specific category on the map.

<figure><img src="https://lh7-us.googleusercontent.com/E0ufQJrOT-Ac-4wGJdQiz13UNnoAMLTpa5i2fB2F3y9xH4d3LhP9b6F0gf3IJnGQVfxxtiDBkGghR92FQK8qUN0Kw6F7sSI7_ARzKV32E7PIiLo1TlY46au9coy14NV3EVTYlarT-IxC-n0QympZlWg" alt=""><figcaption></figcaption></figure>

Click the eye icon again to make the hidden components visible on the map.

<figure><img src="https://lh7-us.googleusercontent.com/K0PrC7FplEAXPwYp1L28ve0q2YydephYKWn8PQeBMlAkWfgHckMU_ZBFJfz3YFGV6hjZ4JS4gMfY7gU5xxoL_YoSMtdJsvNVPawCYVPYzKnGbPSUxE7xbtxJzXuYqfN0eiZ7QBkxA8T14RlLTmP5BvI" alt=""><figcaption></figcaption></figure>

### Bind Components

All users are able to bind multiple components together while creating a new game map. After successfully binding them, these bound components can be operated and edited at the same time.&#x20;

#### How to Bind Multiple Components?

Add the components that you want to bind together on the map.

<figure><img src="https://lh7-us.googleusercontent.com/oJBBR3S3vJXnDFHZvV7mjyV_05R0aHhuml1DbL5Bu_uMxhOGuhWI_UbcSToJoyvBhIoQs1OUdigjYpNCNEwzkWH1uZVXll1go40CBg-Y5jkJZwWUfrHdRRvsF-euCqVmbiZFv8BsWSJmeti5eqCifWg" alt=""><figcaption></figcaption></figure>

Select the component A first, then click the ‘Bind’ button below.

<figure><img src="https://lh7-us.googleusercontent.com/GLBR8CqNjlsSDFvaE9xLY0RdJGinkIR-8rGpkyNu2oBP7Kft1YpKgor_CBeK7GCsq67DUwyrwP_O6-7LZgLYfpSO_wUwQSibaBgctrtvUxOrK_Q4iINe3kcUFcR7rc6sD9fZJ5Ub01s0Zvn8vF1RBfY" alt=""><figcaption></figcaption></figure>

Next, click the component B that you want to bind with the component A.

<figure><img src="https://lh7-us.googleusercontent.com/j2wYV2Lf5DVXA_BV4WaPIK_vlPo0iHFBcyyvS_cAyqUVzSoheqgJIL1Q-R7bJSPMUyU8vFqpetPG1AgPFFdtW6cHmiF_d7sn4OwEJb0jQUsfXXZWvDAcxm9y7JmpT_Genmrd_r7aZzifru6DeLlQfMU" alt=""><figcaption></figcaption></figure>

After clicking the component B, if a ‘Bound Successfully’ prompt pops up, it means that the component A has been successfully bound to the component B. At this point, the component B has the prioritized control, which means after the successful binding, while moving or rotating the component B, component A will also move or rotate with the component B.

<figure><img src="https://lh7-us.googleusercontent.com/PDOJ3tVTx6zAoytk2wpCrOuzrezqd77CU5964BWNtrYCZWnB_ZRv24oOXKsT35jwAtmt4uhK8C6lueF8Bq8J3CUwVqAQyhxXjx2ke6lLG7WbZQa13WYcSQt4ZCSmo5Q6hxtorRZFVLE74hUrg3wSNSM" alt=""><figcaption></figcaption></figure>

If the component A has been bound successfully to component B, you can still scale component A at will.

<figure><img src="https://lh7-us.googleusercontent.com/HVVHVTAMmW_EEvY0QOeVoCkTMF25cZOLo6DNx09SHT3RznYng3BHg5pSTp7rcDN3Yl7kR4iUMCtosYsBFRfpjKG_qgOLoZ-9GovDkn289-8BnD3txOq5xHfKsdhAv6CBicAvrqXpXlsfl1mdKXhyFaI" alt=""><figcaption></figcaption></figure>

However, if the component A has been bound successfully to the component B, component B can’t be scaled.

<figure><img src="https://lh7-us.googleusercontent.com/bA12Sw2EUrntR9wHljVAUc55zK62dZQnykUcyw0imo0neRLdnovL9cg-3vx2xR90OUoJjf5soJ57OuR3HedTbhBzcyjQ9JNb9Z2blFeAjZe6lMcQStnQNKSnkL2xQu-uD_Wim0-uwssDCfpj1wT9Y3Q" alt=""><figcaption></figcaption></figure>

\*If you want to bind other components to the component B after binding the component A to it, you can repeat the above operation to bind other components.

If you want to bind the component C to the component A after binding the component A to the component B, simply repeat the above process to complete the binding. At this point, the component A will have control over the component C.

<figure><img src="https://lh7-us.googleusercontent.com/JHOUt8_YT6HU5Ufsbr79Ri28y63dEgv_q1o-6wrJVCO-HfyoDRVqHVSdK-WQ5S7agj-If4Y3lO13Q1mVz6_ne2KzvqFOZUAT9aBDhDTq3LQcgnVks5YgeScRozBYF2smVA9xi9xDV3Q9ODWRtDqjnhc" alt=""><figcaption></figcaption></figure>

After successfully binding, while moving or rotating the component B, the component A and the component C will simultaneously follow the component B to move or rotate.

<figure><img src="https://lh7-us.googleusercontent.com/tUo0MyM-KKzM3KIM0ChVH7AJKReM92KKY598RUwnfhRZiMlDOAM6toqq9pONHqvgqnKSmk9CIvrRTwvpmdKuFm5DDX3vnfu2ed2Z1HTOZERoZceR_dTOrwar131ErqWeUSP4AC-lIQqMCoZvmb3fi8Q" alt=""><figcaption></figcaption></figure>

On the other hand, while moving or rotating the component A, the component C along will simultaneously follow the component A to move or rotate, and the component B won’t be moving or rotating.

<figure><img src="https://lh7-us.googleusercontent.com/WgWhg3KxVT3swv2SCrZm1OeSmdpS7_tRJpWsblZ-azo-Z-CbaoEEfpUJlZzUjb810hiHMVzTxE6Tc8y7dtgKv_vVKzqTg5x_olyAtttCrENVMeb5Vd6Ysybdnnt8Y95FD8GE6I6dTmzcqg_SCcMSGaU" alt=""><figcaption></figcaption></figure>

### Delete Components

Select the component that you want to delete from the map.&#x20;

<figure><img src="https://lh7-us.googleusercontent.com/LKtEGGIJBm-SAmhvCIPyeMWTrMVeAcV-H3-cdB1jwzlBH7GokAbaKwD9i29xymh-XDg-x4LY0o915C0aR9Q4xsubupK2G9JI5RR3q7kIFMUfrRvl2WTb57Ta6OUVJZHWw65zAm2qSsbLecHlL-wclEg" alt=""><figcaption></figcaption></figure>

Then, click the ‘Delete’ button below to operate.

<figure><img src="https://lh7-us.googleusercontent.com/PEgyqmlFRG_sXwE8L7ue8xvgj11mdP2yHj3dgT0hFrOxSouk4J0dGdKuRuDzIL3cw1Ph_vKNkIiecyDVYTHQtVTOiiKjSyz24y8Uy1qzpfpe5oVrmLnoCl9P7B3AqWcSuEO-FvbsMXm5cHhLwwy_D68" alt=""><figcaption></figcaption></figure>

You now have successfully deleted the component.&#x20;

<figure><img src="https://lh7-us.googleusercontent.com/8sMeeaGDECZee9hIUUTRlXhlRIULtS_ID3kAhAgtj9drtT6oZrqmK5WCEzBptsRJqlS_iUmTjHw_NxBNj_8cNLHojQrUMok0iNVarjPaqPXknieR135MpS2cIcVesIq0MQyOe6NeHGZligy0xlpveyE" alt=""><figcaption></figcaption></figure>

#### How to Delete the Bound Components?

If the component A has been bound to the component B already, select the component A first.

<figure><img src="https://lh7-us.googleusercontent.com/cseOb683vJUfPDNRy9Zr-9RDtTT0yggyv2euW_pAzsUUSuNlkeYBQYJGrp8R8GatKuACBYwWNVRAeUTQ0a5-YQECK_-smzwnI8S-7fP_8ckfsG144aygurvItN-jS2YxvC5GzoStC4y4YqhZb7hl34s" alt=""><figcaption></figcaption></figure>

Then, click the ‘Delete’ button to delete the component A only while the component B remains where it’s at.&#x20;

<figure><img src="https://lh7-us.googleusercontent.com/CWzHjFF-sPPu-Eu9XY9TuS3r9RNLSGSX3Vp0jCslcFvNFaNjjgPsYOgS9ookRAiIqJPTS_EhuTCUOAUuqSTIbmkGtfILJgO6g-UpalqD1nRm-PgZ9sPsFGZiGnwIbatWbxkcD1PFNLckyQobX4_TRUY" alt=""><figcaption></figcaption></figure>

If the component A has been bound to the component B, select the component B and click ‘Delete’ to continue.&#x20;

<figure><img src="https://lh7-us.googleusercontent.com/rGlRyVT7woJWGiwEbVvitnW4tjUk1xVuwik2LYHoVML5ScJbmOx_2SZhsq-CKwYwsuw-_lfRCc1D3XRzn_xLawSbS5MsstH52OVfebX2GlQjO0KedFutpaIf0XZW8WW5feQnRczodhYKEhr5710AS1A" alt=""><figcaption></figcaption></figure>

Both component A and component B will be deleted at the same time.

<figure><img src="https://lh7-us.googleusercontent.com/X8RQPTjurrgdQhC4Iwd2r2EBvbb6MF2Q5I0j9UOJflmZr6tE2LtY_oNVoXNoRTEMWjph0efv37QxXHZXD6nHaBuxZ_95j76IPY8JCv_lv4PYsmvsUi4DpNqm-q94gYa_jEh7QOu8OY1Ot0hQwJ-dEQQ" alt=""><figcaption></figcaption></figure>

## How to Participate in Other Users’ Maps?

Launch your PuffGo App to enter the PuffWorld, and click the Workshop icon at the upper right-hand corner.

<figure><img src="https://lh7-us.googleusercontent.com/AY4hlrjtxOHzgj7d0eyMKel3ynxRg5EY9ht4fmW81hjOc7z9Hx-PiF0stx16v3chuNf4747yiWDBIUj8luYHKqrv3YR2ksNq1cwebxNW2IN62DbvjL3xA7Kpj-YtcgIv7ZGXjgqber2uOcKZEk7wec8" alt=""><figcaption></figcaption></figure>

Click ‘Go to Lobby’ at the lower right corner to enter.&#x20;

<figure><img src="https://lh7-us.googleusercontent.com/6fYLlxxCpJLYk9Hrzje9JUnzvrappvHDjiXfEhTAxcpqZYmIQs-MY0Yqob7yhy57kbBQnrdBMU84VgJ1Zy1qc4rSh20v46vdfounB7rTCwWRG19-3A_F-kDdJO8-O-8dX-28YzV4dat57xHPOiNAO3s" alt=""><figcaption></figcaption></figure>

The Lobby is where players can see all the player-made maps that were published across the server. You can filter all the custom maps based on the different criteria as shown below.

<figure><img src="https://lh7-us.googleusercontent.com/o-PrP2ySl6DcHaYnkcoVO-WLxPcDsEHR1ZD6xyfuPXr9yshmNJo8ik-no4_4pJmTBqhCTzEzgw_p7Y6LZGQIkbqLvuDGmAHw3d-MzF329lfW9F94lZbS5vl1rGkmPMwnJxqbf6rTCv3jRidDd4NQmMQ" alt=""><figcaption></figcaption></figure>

You can enter the PuffGo Game ID or PuffGo nickname of the map creator at the top right corner, and click the magnifying glass icon next to the search box for all the maps created by that user.

<figure><img src="https://lh7-us.googleusercontent.com/MB26p_vhZKK5Knc5Qr-OG_Y5f4RzYkvCe_i0aC2orFhwK64Lg0Q3hCCFjQS6AdfQX4Ph_mr6R6uvvH8J6Achmbr5AQ0eG69agvuNDPCNaNgBjBJGoQ19gPyZiu55S2Mh3CohKXMVNrJeG6LYAiVq-_s" alt=""><figcaption></figcaption></figure>

Click to select the game map that you want to try out.

<figure><img src="https://lh7-us.googleusercontent.com/2j7etPj-9juGXUH302KqAMxPInZT9jpQcpGdNJ5qFaFKJymALQrWUcc1YCthV2Rn1XC_N-SI1MR2bEo3PwVlN8e_PwhM_gyut1TbbsWtdSbT-r7mv-A_wmDEGmlnzgOtYWnAQaE12jeCXNQD6qdcnDI" alt=""><figcaption></figcaption></figure>

Click the ‘Start Playing’ button in the pop-up window to enter the game.

<figure><img src="https://lh7-us.googleusercontent.com/3AdondjJsCJoCHyKN8T_SygHPRD7e6oVZe4cc-6wAniFgp5swYtf1Sek-oLm7DJ8oDw5IakeeQ_LV0iNZthpiFhpPXj5Lxf2NdcqGuba2aJog2SL1EJtvOaPHFTmncfNISbo9I4_ygI5r7tkfYink0c" alt=""><figcaption></figcaption></figure>

Your completion time will be displayed after completing the game within the specified time. &#x20;

<figure><img src="https://lh7-us.googleusercontent.com/tHlWQUi2VXXzKwoEM7fm5-zPHLHdsArPAfH-5mj2H-iI6e28MfjeC-2PpDwiOkYH2KWDQFFokvxBmsNseU_YMawoAA41xjLzfUozlj2ibn79aBuF-GMZ-pYfixJZedk_7-bXZnnus9BEXLXng9poZZI" alt=""><figcaption></figcaption></figure>

You can re-try it by clicking ‘Play Again’.

<figure><img src="https://lh7-us.googleusercontent.com/2b0I-D9YDWv84lELEsqysXX4IToJbzxWRQYMd7D5UNvSk3ejcbNtuaw1PbVG1GRGdUbuKhWzo8ffWIVOiX-mOFj20Zr-FaHC19-C6PQgVuC4DJbtEJGWo5IOjSGx_801XZImbJ4c8-njJBwpt1nIaCo" alt=""><figcaption></figcaption></figure>

Or click ‘Exit’ to return to the Lobby.

<figure><img src="https://lh7-us.googleusercontent.com/grol1_AHSY7rMCzuB1UKru2Q5p_S37si4-vWm1SVJtl0vw1ypYXbZKwn5FJoDfYBYpyc-UuYwmMHrZcpJzxzKn2XMjRhSzB70AI5JbjKmOWx2Z8gvvMEuE2ijaPq1ZvXnBc2m387OjW3yaKaaluo3y4" alt=""><figcaption></figcaption></figure>

\ <br>
